This opens several areas in and around Ayuthay's palace; for example, go into the door to the immediate lower left of the door to the inn to open the chest next to the innkeeper for, The Arid Heat Psynergy is the main Psynergy to use throughout, Return to Ayuthay's palace for more cutscenes, during which Ayuthay's water level is raised back up. Next up is a small village called Harun. Golden Sun: Dark Dawn (黄金の太陽 漆黒なる夜明け, Ōgon no Taiyō: Shikkokunaru Yoake) is the third game in the Golden Sun series.Originally shown as "Golden Sun DS," the game was revealed to have the subtitle "Dark Dawn" on June 15, 2010. Next, head all the way east across the continent and walk across the bridge west onto a small, circular island immediately east of where you left Teppe Ruins, and fight until you earn your eighth Venus Djinni, Travel up north to the northeastern part of the continent, and enter, To make use of the Dream Leaf, head all the way back to Border Town and use the Inn. In stark contrast to the style of dungeon seen in the rest of the game, Otka Island is a maze of over fifty small, square-shaped identical-looking rooms that connect to each other. Special thanks to: 1) Camelot Software Planning and Nintendo for making Golden Sun: Dark Dawn 2) GameFAQS users: CobraGT, hutchyhutchy and VeghEsther for their suggestions. The following is a miniature, spoiler-free walkthrough for Golden Sun: The Lost Age that is for players who do not want to be led by the hand throughout the entire game, but want to make sure that they're not missing anything important or valuable from the previous dungeon before moving on to the next town or dungeon. Enter Harapa from its west entrance, enter its upper left building again, and use Crush on the rock here to get a, Sail to the south island enclosed by a red circle, and use Search to enter a short area called, Sail to the southeast corner of the continent and go to, Depart west from Tonfon and head northwest to the, The second part of the two-part final dungeon is, Beyond Apollo Sanctum is the game's final area, which includes a mechanic the game thoroughly explains in which if you stand out in the sunlight too long, it is equivalent to losing in a battle, starting back at the Wise One stone, and having lost half your money. Step onto the Passaj Cloud Platform to trigger another important cutscene. The following is a miniature, spoiler-free walkthrough for Golden Sun: Dark Dawnthat is for players who don't want to be led by the hand throughout the entire game, but want to make sure that they're not missing anything important or valuable from the previous dungeon before moving on to the next town or dungeon. Like most of you, I've been waiting for this game for a very long time. Some of the old ones are making their return, while new ones are making their debut. This game takes place 30 years after the events of the first 2 Golden Sun games. It was released on the Nintendo DS platform and is a continuation of the story started in Golden Sun and Golden Sun: The Lost Age. Following this, you will be asked to save your game, but this is not a Clear Data file like in the previous two games; this is a postgame file in which once you open it up, you will start back in the sanctum of, There are four optional, hard-to-reach areas in the game with four superbosses in them, and five remaining summon tablets to collect - much like in, Next, return to Otka Island, and use the Sol Blade on its door to access the rest of the dungeon. Near the sun and moon tiles are two statues that can be shoved around. This walkthrough is written for the latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you all. Back at Harapa, you cannot leave until you spend one night at the inn. Along the way, if you sail toward there by hugging the right coast of Angara, you should pass a small, vaguely purplish shallow that will give you an, When you next return to the overworld, the world map updates with areas circled in red. Part 1; Part 2; Part 3; Part 4; Apollo Sanctum Section 1. The Apollo Ascent (アポロンのふもと, Apollo's Foothills) is a huge mountain which reaches into the heavens, leading up to the Apollo Sanctum and serves as the pre-final dungeon of Golden Sun: Dark Dawn.It is only reachable by high ledges of the Endless Wall.. These are the areas you want to go to in order to find the remaining four pieces of the Umbra Gear. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4 Leave the south exit of Carver's Camp. Added Class Setup 4, because I decided the Double Elementals were worth mentioning. Dark Dawn on the Japanese Version of the old ones are making return! Djinni as well as where it was first met Dawn Endgame Class Setup 4, because decided. Be shoved around and post in all our forums far southeast of the location you will be able sail! 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